Cheval

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I got the model from an open library over the net and it came preety rough, therefore I had to re-model some parts in Maya. Then I exported it to ZBrsuh where I finnaly started my first studies on the horse. I decided to make it a marble statue sculpting the muscles, eyes, nostrils, mouth, hair, veins and torns. Took it to Hypershot for a more natural looking outdoor HDRI render, then I added some details in Photoshop such as glow and blur.

Used: Maya + ZBrush + HyperShot + Photoshop